All 12 launch maps, named
The official multiplayer blog (August 21, 2026) names every core 6v6 map. Asterisked maps were playable in the beta.
| Map | Setting |
|---|---|
| Cachette* | French rail terminal wine cellar |
| Coal | Soviet-era coal plant |
| Lithium* | Mexican lithium mine |
| Lotus* | Korean fishing village |
| Mumbai | Victoria market |
| Munition | North Korean munitions depot |
| Nautical | Korean ferry |
| Reactor U92 | North Korean reactor site |
| Rooftops* | New York snow-covered hotel rooftop |
| Sentry | Ground-blizzard Korean base |
| Silkworm* | Korean shopping district |
| Transit 213* | Indian bus depot |
Kill Block: a mode and a map in one
Kill Block is set in the Westbridge Training Facility, a modular battlefield that reassembles into 500+ layouts across three segments, with classic-name elements (Crash, Highrise, Shoot House) placed at random. It hosts Gunfight 3v3 and Gunfight 10v10.
Ground War: Combat Outpost
The new Ground War mode has you build and upgrade an outpost to convert resources, combining vehicles, infantry and air killstreaks on two dedicated maps: Imjin Farmland and Wolves Stadium.
Ballistic Authority, in brief
The gunplay overhaul removes hipfire bloom (bullets follow the muzzle), adds Weapon Framing and VFX Masking for legible combat, reworks depth of field, and expands PC field-of-view options. The four pillars:
- No bloom, ever: hipfire travels along the muzzle direction.
- Weapon Framing and VFX Masking: the weapon stays readable when it matters and out of the way when it does not.
- PC Enhanced FOV: a reworked depth-of-field pipeline plus expanded FOV on PC, over environments built from real scanned materials.
- Gunny: the attachment optimizer. Name a range, get a build. The 28 Apex Attachments do not occupy attachment slots.
The launch sandbox
- Weapons: 33 (24 primary, 8 secondary, 1 melee)
- Attachments: 500+ standard, 28 Apex
- Equipment: 9 tactical, 11 lethal, plus Trip Wire and the new Smoke Wall, Razor Wire and Riot Shield Field Upgrades; Bomb Glider joins killstreaks
- Killstreaks: 17. Field Upgrades: 11. Perks: 18 in Pick 3, with Ninja and Quick Fix returning
- Movement: Mantle Slide, Mantle Momentum, Mantle Steering, Supine Slide, Pipe Climb and Fast Pipe Slide, Hang Shimmy, Hang Lean, Climbing Jump

Launch modes
Respawn: TDM, Domination, Hardpoint, Kill Confirmed, FFA (each with a Hardcore variant) plus new modes Counter Attack, Inflation and Hijack. Round-based: Search & Destroy, Gunfight, Gunfight 10v10. Ground War: Combat Outpost. Party: Gun Game, Drop Zone.
Prestige goes dual-track: Classic Prestige (traditional reset with exclusive rewards) and Regular Prestige (keep unlocks, restart at level 1).
Two modes shown at NEXT, Arms Deal (a 5v5 cash-buy S&D variant) and Frontline, are not on the launch list. They stay unconfirmed until Activision says otherwise.
Beyond the arena: the beta archive records what changed after public testing, the weapon library explains how the 33 weapons and Gunny builds work, and the DMZ rebuild is the third mode many players will spend their year inside.