Modes

Modern Warfare 4 Weapons

Modern Warfare 4 launches with 33 weapons: 24 primary, 8 secondary and 1 melee, plus 500+ standard attachments and 28 Apex Attachments that do not occupy attachment slots. The Gunny optimizer builds a loadout for your stated range. The weapon-by-weapon library is deliberately empty before launch; it fills in with real numbers after October 23, not datamined guesses.

Last updated & fact-checked: 2026-09-17Pending confirmation
Weapons at launch
33 (24 / 8 / 1) (official)
Apex Attachments
28 (official)
Standard attachments
500+ (official)
Per-weapon stats
Not published (pending)

The launch arsenal, in confirmed numbers

The official multiplayer blog confirms the shape of the arsenal:

For comparison, the beta carried 22 weapons and 19 Apex attachments, a subset of the launch list. A note on a widespread error: some coverage reported "19 weapons in the beta", which is wrong; the official blog lists 22 weapons and separately 19 Apex attachments.

Gunny: describe a range, get a build

Gunny is the attachment optimizer. Tell it short, medium or long range, and it fits a working build from the attachment pool. It is the answer to the 500+ attachment wall, and the reason Apex Attachments can exist outside the slot economy.

Why there are no tier lists here yet

A weapon tier list needs a live game: real TTK at real latency on real maps. Nothing official publishes weapon stats pre-launch, and we do not republish datamines as fact. After October 23 this page becomes the per-weapon library: stats as measured, unlock levels as encountered, and each entry labelled by patch. The multiplayer systems these weapons plug into. What the beta already told us about balance. Where the numbers will be listed once official.

Sources